tag:blogger.com,1999:blog-7961660238450693245.post4848828421236044114..comments2024-02-13T03:59:13.635+00:00Comments on Eat Electric Death: What can you buy for 64K? [lurks]Slimhttp://www.blogger.com/profile/02020308502156946280noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7961660238450693245.post-90912923156852939592003-06-25T00:12:00.007+01:002003-06-25T00:12:00.007+01:00Spot the fucking PS2 programmer :)Spot the fucking PS2 programmer :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-75742920101511984892003-06-25T00:12:00.006+01:002003-06-25T00:12:00.006+01:00Look, I played a version of that ancient olympics ...Look, I played a version of that ancient olympics game (you know the one, bash the keys until you reach the finishing line, fastest one wins) and that took 23 bytes. Thats impressive. 64k should be enough for an entire fucking OS.<br>:)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-46899508552910107272003-06-25T00:12:00.005+01:002003-06-25T00:12:00.005+01:00That's fucking amazing for the size you crotchety ...That's fucking amazing for the size you crotchety old yeast-panted f$cks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-52256718524199202932003-06-25T00:12:00.004+01:002003-06-25T00:12:00.004+01:00I'm not pissing on it, it's fucking awsome at any ...I'm not pissing on it, it's fucking awsome at any size, well worth a watch.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-32020354599962917742003-06-25T00:12:00.003+01:002003-06-25T00:12:00.003+01:00Not at all, it's quite obvious that they've exploi...Not at all, it's quite obvious that they've exploited procedural generation for the models, textures and stuff like that. How else would you stand a remote chance of doing it unless you want to spend the entire 64K on a single texture. While you and Slim seem pretty keen to piss on chips here, this is 64 fucking K. They still got to talk to the DirectX API through structures that are just a tinsyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-17893254318766121762003-06-25T00:12:00.002+01:002003-06-25T00:12:00.002+01:00Works fine on my work PC, but then I guess not eve...Works fine on my work PC, but then I guess not everyone has a 1.7GHz work PC with a decent 3d card :)<br>Its not bad, but I'd just like to mention the word 'procedurally generated', which by the looks of it applies to all the models and the very few textures used.<br>I'm not saying thats a bad thing - its just that your thinking that they've somehow squeezed a lot of stuff into a little space is Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-82695719384272287462003-06-25T00:12:00.001+01:002003-06-25T00:12:00.001+01:00Well, video card drivers to if you want to look at...Well, video card drivers to if you want to look at it like that. Regardless, the entire content of this, the models, the textures, the animations, the scripted sequences and the music are all in the 64k. Which is amazing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7961660238450693245.post-87303561244034442302003-06-25T00:12:00.000+01:002003-06-25T00:12:00.000+01:00It is cheating a bit though, by using directx, whi...It is cheating a bit though, by using directx, which is lots more than 64kAnonymousnoreply@blogger.com