R6:vegas hit the shelves on friday and after a quick play on warez in Single and lan play I went out and bought it. The single player is great, clever AI, beautiful visuals (You need a beast of a machine tho) and tense dogfights. Everything a R6 game needs. The game is a port of a console title through and through and while thats good in some areas (the planning phase is gone) its unfortunatly where it lets itself down. There's just so much that is broken its untrue.
Lets start with the general lack of any video options. Pc games always have tons of options and lets face it, with the vast diversity of the pc its needed. Well Ubi don't think so, no widescreen modes, no options to turn off most of the fancy effects, not even support for Shader model 2. That basically means that if you have a card that is less than a 6800 then you are screwed. Budget 7series also apparently run the game at sub 10fps so you're even more limited. Enough about that tho, most people in EED probably have a 6800 or better anyway so lets move on.
Where it falls down the most is the multiplayer side. Its just not finished at all and its where the game looks most like a console port. Gone are all the usual options you'd expect of a pc game. No password option, no option to specify a server name (just uses your account name). You can specify that you only want to allow your friends to join, that kinda gets round the no password issue but wait for it! Theres no friend list! (Obviously because the x360 has a dedicated friends list attached to your live account and no ones actually bothered to remove the option in the menus) Thats really fucking lame, you have to wonder if ubi fired all the work experience people that developed RavenShields multiplayer side (see one of our other blogs) and then hired some french hobos instead. Scratch that, they'd probably be too qualified to work for ubi. Anyway, I've not even touched on the fact that I and numerous others can't even get into the multiplayer setup screen (something I fixed by moving to wired over wireless but thats not worked for others), the game crashes alot (so far not for me but the forums are full of complaints), your characters equipment/armour/face/colours aren't used in multiplayer co-op so its pointless to set them up.
Well I think you're getting the point, theres more thats wrong with it that's not quite so bad. No key bindings for alot of stuff instead theres gay selection menus (console port issue again), the cover system allows you to see round walls in multiplayer making deathmatch/team games far to defensive and the completely pointless laser sight given that you always have crosshairs anyway. Ubi are wankers, its clear they've rushed this out for xmas and that its half finished and its a big shame because its actually a great game. I'd still recommend it with a warning of caution. A friend and I had a right laugh last night playing T-hunt and we're set to play again tonight. Its just frustrating knowing how good it would have been if someone other than the slack french **** had coded it. Roll on the EA buyout I say, they might be evil too but they're defo the better of two evils.