Probably like most of us here Iâd tried Americaâs Army (AA) when it was first released, gone âeurgh!â & moved onto something else quick sharp double time. Half a page in PC Gamer piqued my interest enough to look what the current version was like so I thought Iâd better blog, as you do:
V2.3 of AA weighs in at a not inconsiderable 780Mb lump from www.americasarmy.com, and as you might guess has moved on considerably from the 200Mb version 1.0 that we all tried & dishonourably discharged. The first questions Iâve been asked have been of the âdonât you have to do all sorts of boring testsâ variety. True, you canât just install & play but youâll easily be on line half an hour from clicking the install button. The âtestsâ in question arenât particularly onerous & would be no trouble for any of the electric brethren who regularly worship at the church of the Mac 10. There is a quick start PDF available from the AA site, but hereâs a brief rundown on what you need to get perforating bad guys:
- Create an account on aa.com. The âwhyâ becomes clear later* & is not just some ubi-a-like attempt to track game usage. Although I guess that does happen.
- Do the marksmanship âcourseâ. Itâs just a session on a firing range where you have to score 23 out of 40 rounds. Easy peasy. (5mins)
- Do the assault course. W-A-S-D-in-between-the-white-posts. (couple of mins)
- Do the âweapons familiarisationâ course (couple of mins). If youâve ever had dark fantasies about starring in one of those âchixânâgunzâ videos then youâll love this. Blast off with an M249 and learn to âcook offâ grenades, so you can throw them after the fuse has burnt down a bit.
- Complete âtactical trainingâ: Buzz down some corridors shooting the bad guy cardboard cut-outs whilst sparing the civvies. Good for those âkill the cast of Neighboursâ moments.
Then youâre away. Well, then youâre dead. Even FPS vets & Raven Shield supremos will find their chased cam ghostly eyes staring at their team mateâs buts more than usual. Tactics and teamwork count for much more in AA than even those popular favourites above. Youâll find yourself covering doorways while your buddies navigate corridors (and vice versa, without even being asked) as a routine matter of self preservation. This is perhaps AAs greatest strength, itâs literally perform as a team or die horribly, as well as loosing badly. Thereâs no room for CS kill count whores here. Perhaps because of this & the patience required to do the training, servers seem to be free of ADD whining kids called M45ta|-|k!11A or the like.
Another possible reason is the honour system. Itâs basically like âXPâ for the lads still swanning around in tights & worrying about things like how many slots their bag has. Although thereâs no set of skills to constantly âlevel upâ itâs a pretty good influencing factor on how you approach the game, at least initially. You get more points for doing good things like achieving objectives & killing bad guys. You loose points by contravening the Rules of Engement - killing civilians & damaging team members. TKing is also punished severely with a 140 docked off your score. Thatâs about 4 rounds of points from achieved objectives in real money. This is important at least initially, because thereâs a server settings for min & max honour, letting you find servers free from the purveyors of fucktardery du jour or alternately not dropping you in at the deep end.
Another reason you will want at least 15 points of honour is to play as a Special Forces operative. As well as the experience, youâll also need to have completed some more training:
Airbourne:
- Perform a parachute jump from a tower
- Perform a parachute jump from a plane landing inside a target.
Special Forces
- Pass a vehicle/ weapons ID multi choice test. (Beej pron alert)
- Do an escape & evasion level. (A Sam Fisheresque Midnight sneak past guards)
Otherwise you only get to play as Indigenous Forces on the handful of SF maps. SF soldiers get to play with more hardware & change their standard weapon layout with more mods.
Something else off limits at the start are the sniper rifles. To qualify for the sniper rifle training, you have to pass the firing range test with at least 36/40 hits. Itâs a real bugger to do too, mostly due to the first half of the test. When unloading your fist 20 round magazine from your M16A2, youâll be in the âfighting positionâ. Standing to you & me. The second half is from prone so much easier. To consistently hit the targets (some at 300m) using your iron sights takes plenty of practice, so hereâs a few pointers:
- Stand as far forward in the firing pit as you can. As Iâm frequently telling the missus, every inch counts :)
- Be patient & wait till your character isnât inhaling or exhaling, so the sights are as steady as possible.
- Donât have more than one shot at any one target. A miss is a miss, you only have 40 rounds for 40 targets so get over it & use the time to compose yourself.
- Aiming around the right shoulder of the further targets seems to result in more hits. Iâve heard tell that the firing range models a (constant) windage & bullet drop but not seen this officially confirmed.
Once youâve passed this, using the sniper rifles to bag a couple of targets in the sniper test is easier than trying to sell pies to the EED collective.
If youâre a real honour whore or just like being popular, you can play as a medic after taking the right tests. You get a nice honour boost for patching up your buddies. I havenât had the patience to sit through the slideshow & test for that yet (I see enough PowerPoint at work).
PS: The maps are pretty big, needing at least 4v4, preferably 6v6 &up. Wouldn't make a great LAN game I reckon. (RS was bad enough after a few beers at AmLAN)
So, thatâs the game, where to the w00t!s & sux0rs! Get dished out? Well, like I said before, this is a game which rewards tactics over l33t madskillz. Most of the time, when you die, youâre not kicking yourself because of someoneâs ping or superhuman aim with a railgun. More often than not, youâre cursing because you didnât think about your game strategy enough or anticipate your opponentâs move. On the rare occasions that your damaged or TKd you can take heart from the pounding that the dumassâs ROE score has taken. Youâll need to learn the maps. Not just the layouts but the danger spots, safer areas & choke points. By & large the maps are huge compared to a typical CS map. Raven Shield players will fell more at home, but only on the urban maps, so this is where I suggest you lot start. âUrban Assaultâ is a particularly good map for racking up the honour.
A lot of the more open maps play much more like Ghost Recon than CS/RS. Without spending some time on them & using the terrain effectively, most of your rounds will end without a shot fired after hearing a zzzziiiiip sound as an enemy bullet enters your brain case. So, youâll need patience & lots of wits about you if youâre not going to be going near the uninstall button within a couple of days. If you can shrug that off as the Yin for the Yang of having less spoons on the server then youâll be OK.
Thereâs no vehicles, so if you love your Battlefield then you may have to wait for a later version. The devs have been bigging-up Epic & what theyâre providing for Unreal engine 3, so I guess a v3.0 next year ish is a dead cert. I wouldnât be at all surprised if they made that the time to add wings & wheels. Insertion by Blackhawk anyone?... Iâd expect VOIP to make the feature list pretty soon, even though thereâs a more than comprehensive comms system built in already. Your usual hobsons choice of one radio menu receives a boost. Messages can be relayed by Hand signals (silent), whispers (sexy), shouts (domineering), radio (techno techno) or squad radio (more commands for the ever busy squad leader).
Performance is pretty good, Iâve got no problems running at around 50fps with anti aliasing & anisotropic filtering on at 1280x1204. Graphics are not quite cutting edge but still very nice to look at. A big shout out goes to whoever did the player models. Some of the levels are a bit heavily fogged for my tatse, but I expect this is a play balancing issue, rather than a vain attempt to gain a few frames per second. Sound is really well done. Probably the best in game weapon sound effects Iâve heard.
Stability is good but not perfect. Iâve had a couple of crashes dump me out. Both related to weapon mods if I recall correctly. The good news is the good âole unreal engine can dump a bug report straight back to the devs. It looks like they fix em too from the changelog.
Some people have complained about the amount of chest-puffing going on in some of the training maps & game info screens. Get real though, what nation isnât proud of itâs forces? Itâs that pride thatâs been turned into the interactive marketing tool that is this free (at least to non US taxpayers) game. Some of itâs interesting, some of itâs unintentionally funny, some of it made me glaze over, but it didnât really get in the way for me. You can only play as US Army, the opposition always appears as terrorist types. I guess this will only bother you if you have a preference for eastern bloc weaponry or really-really like a full beard down to your waist.
Iâd love to compare AA to Operation Flashpoint but that gem passed me by. I may be tempted to pick that up, must only be around a fiver now.
So in summary you will like this if:
- Youâre bored of CS, but not shooters
- You have patience.
- You can see further than a kill count.
- You want a big challenge.
- You like RS.
- This is your homepage.
- Seeing the scoreboard is a chance to plot the demise of your nemesis.
Youâll hate it if
- You normally carry a BFG
- You still think CS is âhipâ
- Headshotting players across a map with a DE feels right.
- Rifle is something that you do though your bag, trying to find your 14 point onion of lightning.
- Your screen is covered in spittle every time you see a scoreboard.
- Your name is John Rambo or John McLean.
Should keep my war lust going till BF2, now I just have to resist buying themug :)
Edit: Grabbed some dead person chasecam footage here.
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